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Explained: Where are Goku & Vegeta in Dragon Ball Super: Super Hero?


One thing that many fans were surprised by while watching Dragon Ball Super: Super Hero was the lack of the series’ primary characters: Goku and Vegeta. The two Saiyans have headlined most Dragon Ball media since Vegeta became a good guy, so seeing Gohan and Piccolo take center stage was a shock for some. So, where exactly were anime’s two greatest rivals? Let’s check it out.

RELATED: Dragon Ball Explained: How Orange Piccolo’s Namekian Form Came to Be

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Where Are Goku and Vegeta?

It’s valid to wonder where Goku and Vegeta are while Cell Max and the Gamma androids cause havoc on Earth (or Planet 4032-877, according to Whis). The answer is pretty simple: they’re training on Beerus’ planet (which has no name currently). Because Beerus tosses an empty ice cream container onto Whis’ staff, nobody on the planet sees the emergency signal coming from Bulma’s transponder until after Cell Max has been dealt with.

Who Are All Those People With Them?

Goku, Vegeta, Beerus, and Whis are all expectedly on Beerus’ planet, but who are those other guys? Cheelai, Lemo, and the ridiculously powerful Broly are all from the previous film, Dragon Ball Super: Broly, which canonized the legendary Super Saiyan Broly in a unique new way. In said film, Cheelai and Lemo, working as part of the Frieza Force, found Broly alongside his father Paragus on Planet Vampa.

After battling Goku and Vegeta, Broly went back to Planet Vampa with Cheelai and Lemo, where Goku found them and provided them with food and shelter. Since then, it seems that Goku decided that the three outcasts could stay on Beerus’ planet — likely because it would mean that Goku and Vegeta can spar with the ridiculously powerful Broly whenever they want.

RELATED: How Was Cell Max Created? | Dragon Ball Super: Super Hero Explained

What Are Goku and Vegeta Training For?

The big question is: what has Goku and Vegeta working so hard? Besides the Saiyan mindset of training all the time, Goku and Vegeta were recently reminded of how many stronger warriors are out in the universe — both in Dragon Ball Super: Broly and in the Dragon Ball Super series. Before fighting Broly, Goku and Vegeta were part of the Tournament of Power — a multiversal tournament held by the Supreme Ruler of the Multiverse, Zeno. There, they took on the strongest fighters from across the eight weakest universes, which included the absurdly powerful Jiren of Universe 11.

Since these were the eight weakest universes, that means there are four more universes with combatants that are even more talented than those in Goku’s home universe. Plus, there are the Gods of Destruction that reside over each universe and their Angels, who are apparently even greater than the Gods. Simply put, for as incredible as Goku and Vegeta are, there are still much stronger beings out there for them to match their might against.



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The Best-Playing Madden in Years


When a series hasn’t had any competition for well over a decade, stagnation is likely to occur as fresh ideas run dry and there’s little pressure to innovate. This has resulted in EA Tiburon’s Madden series going through the motions over the years (with moments of genuine inspiration like the Longshot story mode that has become a thing of the past), which is almost expected for a yearly sports series as it’s not like the studio can totally reinvent the game of American football. However, Madden NFL 23 features the most meaningful overhaul to gameplay in many years by altering the passing game in a way that is initially off-putting but also surprisingly rewarding.

Each yearly installment usually has a gimmick that always falls into one of three categories: shockingly successful and a new series staple (this is very rare), another option that slowly fades into the background next year and will eventually disappear (the most likely), or a misfire so bad that it’s reversed in the next installment and never spoken about again. This year’s big addition is called FieldSense, which is more of a wide-ranging gameplay overhaul rather than one specific element like target passing or superstar factors. This is introduced immediately as players are presented with a new passing system by default (although it’s easy to switch back to the classic passing that Madden players have grown accustomed to).

Changes to the passing system always come with a healthy layer of skepticism in Madden. For example, Madden NFL 06 introduced the Vision Cone, a feature that put quarterback accuracy at the forefront by having players use the right analog stick to determine where the passer was looking. It was a divisive feature, but one that worked well because of how it prioritized user skill over just the rating of the player. Regardless of its quality, it didn’t last long (it may have had a year as an alternate passing scheme after being the forefront of one game) and has since become a missing feature.

Madden NFL 23 Review: More Freedom Than Ever Before

As a result of the series’ messy history with gimmicks and additions, I usually am hesitant to get too into the new features. The loss of the Vision Cone left me as a jilted virtual football lover, one that didn’t want to get hurt again. So, after going over the tutorial for the new passing system, which adds in a meter to determine the accuracy of the pass and allows for more freedom in ball placement, I promptly switched back to the old system. After playing a few games, however, I realized that I was throwing a shocking amount of interceptions. Part of that was likely the rust that builds up between installments, but it was the push I needed to give the new passing another try.

After redoing the tutorial again, I started a Face of the Franchise mode as a quarterback so I could focus solely on the new passing. While there is an option for slowdown to be turned on for solo play, I opted to just use the skill-based passing system at full speed. The actual passing doesn’t differ much from before, you still press a button that is assigned to a wide receiver, you just time when you let go of it as a meter goes up. If you let go during the sweet spot, then you’ll throw a powerful and accurate pass. However, there’s so much more minutia to be found, such as holding the left trigger and then aiming where the ball is placed during this throwing motion. If you want to throw it high so that your tall receiver can get the ball that the shorter cornerback can’t intercept, that’s totally doable with the level of nuance this feature adds.

MORE: MLB The Show 22 Review: Great Gameplay, Few Meaningful Additions

These types of awesome passing moments were always possible in past Madden games, but it was far more simplified with the cool moments feeling like more of a coin flip that came out in your favor rather than something that’s genuinely earned and chosen. However, now there’s a bit more skill and a lot more user input into the matter and that makes these moments so satisfying. While it remains to be seen how widespread this passing mode will be adopted by players, this deserves to become a series mainstay as an advanced control scheme (similar to how MLB the Show has multitudes of options on how to play). It’s a bit complicated, and will definitely require players to push through with it, but the new passing is more rewarding than before.

Madden NFL 23 Review: More Freedom Than Ever Before

There are a few other gameplay tweaks and overhauls that fall under the FieldSense banner as well. The retooled defense controls are the second best addition of the bunch and theygives more reason to use the right analog stick to tackle again. Thousands of new tackle animations and situations have been added, most notably players can force their ways into gang tackles and jar the football loose. Additional features include 360-degree cuts while running, which allow for more diverse runs, and some additional depth for wide receiver and defensive backs. Even when not engaging in every FieldSense addition, it gives more freedom to the player in every facet of football, which can only be seen as a bonus.

For a series that has felt so similar for decades, it’s refreshing to enter a Madden and have a genuine learning curve to master. As a result of the wide-ranging FieldSense additions, particularly the enhanced passing, Madden NFL 23 is the most fun American football game in years. There’s no exciting new mode to opine about, but EA Tiburon put its focus on bettering the gameplay, which was much needed and the right call even if it doesn’t have the sexiest feature set.

SCORE: 8/10

As ComingSoon’s review policy explains, a score of 8 equates to “Great.” While there are a few minor issues, this score means that the art succeeds at its goal and leaves a memorable impact.


Disclosure: The publisher provided a PlayStation 5 copy for our Madden NFL 23 review. Reviewed on version 1.001.000.



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WWE Releases Several UK Talents as NXT Europe Announced


WWE announced on Thursday that it would be growing its NXT brand internationally with the creation of NXT Europe. At the same time, a handful of NXT UK superstars have been released from the company.

RELATED: WWE Invades Fortnite, Rocket League, and Fall Guys Just in Time for SummerSlam

Taking to Twitter, a handful of NXT UK superstars, including Wild Boar (Michael Hitchman), Flash Morgan Webster (Gavin Watkins), Mark Andrews, Jack Starz, Ashton Smith, Dave Mastiff, Millie Mckenzie, Kirsty Bosley, Sam Gradwell, Sha Samuels, Nina Samuels, Primate, Dani Luca, Rohan Raja, and Kenny Williams all announced that they had been released by WWE. Each of the superstars thanked the WWE for their time and didn’t offer up any specific plans for what’s next in their careers.

RELATED: Vince McMahon Retires From WWE, Issues Statement on Exit

While it’s unknown if the creation of NXT Europe is the exact reason for the talent being released, it does come at exactly the same time. The official announcement of NXT Europe did note that it would be reimagining the brand as well as its talent pipeline with a “Pan European focus,” so it’s likely that WWE is attempting to bring in some new talent to grow into major superstars, as they did with former NXT UK talent Rhea Ripley, Doudrop, Gunther, and Butch.





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Relaxing Yokai Anime to Close Out the Summer With


Ah, it’s summer. Time to kick back, relax and watch some anime. With yokai — supernatural spirits from Japanese folklore. Because why not?

Natsume Yuujinchou

Natsume Yuujinchou might be the most relaxing anime I’ve ever watched of any genre. It was so relaxing that the first time I tried watching, I got bored and fell asleep, which I realize isn’t exactly a stellar recommendation. I decided that, out of fairness, I ought to give it another go at a later point in time, and I’m so glad that I did. It’s now one of my favorite anime. I even have Madara-sensei on my wallet!

Anglicized as Natsume’s Book of Friends, the anime tells the story of teenage boy Natsume, who inherited the ability to see yokai from his grandmother Reiko. Due to the death of his parents and the peculiarities associated with his abilities, Natsume has been passed around to various relatives for his whole life. Now living with the Fujiwaras, he accidentally releases the demon Madara — aka Nyanko-sensei — and together, the two set about returning the names of demons that Reiko captured in the titular book of friends. 

One of my favorite things about the anime is how low-stakes everything is. It’s not like the fate of Japan is hanging in the balance — it’s just a teenage boy (and his demon that looks like a cat) going around helping people and yokai and fixing problems. The story focuses on the relationships they develop along the way, and while there are problems and challenges they encounter, it’s all about the journey rather than the end destination. 

RELATED: Dragon Ball Super: Super Hero Interview: Sean Schemmel, Kyle Hebert, & Chris Sabat

Kamisama Kiss

A while back I was on a kick where I kept watching anime on Crunchyroll that started with the letter “K.” For some reason, I had extraordinarily good luck finding quality anime in that category, including Kyousougiga, Karneval and, of course, Kamisama Kiss.

Also known as Kamisama Hajimemashita, the anime follows the story of Nanami, who unwittingly ends up as the earth god at a local shrine after wandering around homeless. She must work together with her new familiar Tomoe and learn to navigate her changing circumstances and responsibilities. It’s not a cakewalk by any means, and there’s a whole cast of rather odd characters waiting to help and hinder the new land god and her familiar. 

As is the case with Natsume, Kamisama Kiss is refreshingly low stakes — despite dealing with gods. Nanami and Tomoe’s romance is the backdrop for it all, progressing slowly and gracefully in the background as they work together and deal with problems that arise that require a land god’s assistance. The side characters are also charming and interesting, with enough added to keep things fresh but not so much so that you need an encyclopedia to keep track of them all. Kamisama Kiss is short, sweet, and a perfect summer love story. 

Mushi-shi

Mushi-shi was recommended to me in light of my love of Natsume Yuujinchou, which honestly made me hesitant to try it. I didn’t need “the original” or “the better version” when I loved the one I already had. Fortunately, time and good sense prevailed and I was persuaded to give it a try. It may be obvious, but I’m glad I did. 

Mushi-shi follows the titular mushishi Ginko as he travels around Japan, helping people and dealing with mushi — spirits that are a cross between yokai and constructs of light. He researches them and spreads his knowledge of them in pursuit of answers as to what exactly mushi are and how they relate to us. The 26 episode series does have an overarching plot, but for the most part the story is episodic, following the laid-back Ginko in his travels and dealing with the effects that the mushi have on the human world and vice versa.

In terms of tone, Mushi-shi has a very somber and grown-up feel to it, though the anime contains no explicit scenes or themes. The focus of each episode is very much on the humans and their lives and stories that Ginko happens to be a part of for a brief moment, intertwined with the mushi. Ginko himself serves as the series main constant, a protagonist who is calm and sturdy, though by no means is he in control of every situation he finds himself in. He’s intelligent, compassionate, and easy to empathize with and root for. You want him to succeed in his mission because he deserves it. I won’t give anything away, but to the people saying Natsume Yuujinchou is something of a copy of Mushi-shi have missed the point of both series completely. 

Kakuriyo no Yadomeshi

I’m not sure why the plot of so many anime are kickstarted by people’s grandparents, yet here we are. Originally airing in 2018, Kakuriyo piqued my interest from the first time I heard about it, though I did not end up getting the chance to sit down and watch it until long after it was finished. 

Translated as Kakuriyo: Bed and Breakfast for Spirits, the anime follows the story of a young girl, Aoi, who can see ayakashi spirits. Unfortunately, due to a bargain her now-deceased grandfather made many years ago, she ends up being kidnapped into slavery by the ayakashi Oodanna and forced to live at his inn in the hidden realm. Her choices are either marrying Oodanna — an ogre — or paying off her grandfather’s exorbitant debt. She chooses the latter and opens a restaurant at the inn. 

Right from the get-go, we sympathize with Aoi, who was abandoned by her parents when she was young, has now lost her grandfather, and to top it all off, can see weird spirits that most people cannot. If you don’t feel for her before she gets kidnapped, you certainly will afterwards. Aoi is a refreshing heroine who does embody a lot of classic tropes but is also a new take on them. She’s a hard worker and intelligent, but at the same time is still very much a damsel in distress in the classic sense of the word. She is determined enough to get herself out of her situation but also knows that she has to do it her own way, playing to her strengths. The cast of spirits who live, work at, and frequent the inn are a colorful lot and it’s fun to watch her find her place among them. 

RELATED: One Punch Man Season 3 Poster Confirms Anime Return

Tsukumogami Kashimasu

If “why would you rent out belongings like charms and trinkets” seems like a reasonable question to you, congratulations! We’re in the same boat. However, it was apparently not uncommon to do so in the Edo era (1603 – 1868), which is lucky for our protagonists Okou and Seiji. 

Translated as We Rent Tsukumogami, the series centers on the shop run by Okou and Seiji, who rent out everyday items to people like pots and futons, as well as small charms and items that have, quite literally, taken on lives of their own – the titular tsukumogami. Using the tsukumoogami they keep in the shop and working with others they encounter along the way, the siblings help solve problems both mundane and supernatural.

The historical basis of the series sent me down an interesting rabbit hole, as did the concept of tsukumogami themselves. It’s an intriguing take on the common subject of spirits and yokai, and something I’d love to see explored further. Okou and Seiji are a cute duo and the spirits that all reside at the shop have varied, interesting personalities that clash and complement each other, keeping the character interactions from being boring. Shockingly, I’ve found that the series is not particularly well known, but at only 12 episodes, it’s well worth a watch if you’re looking for a peaceful way to pass an afternoon. 



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